Research Areas

Simulation Development

Development of the VR environment where Datasmith files can be loaded without users working directly in the engine. Selected building elements can be grabbed, expanded, and inspected as separate components with supporting metadata.

CAD and Building Data Workflow

Investigation of how Revit models, tagged elements, and Datasmith exports can preserve useful building structure inside the VR environment. This area focuses on the preparation needed for wall, floor, and material information to remain available after import.

Sustainability and Adoption Research

Research into sustainable building materials, how material information could be presented inside the simulation, and why software workflows may be a larger barrier to VR adoption than hardware availability alone.